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6.2

The Fisher-Price Think & Learn Code-a-pillar inspires little learners to be big thinkers by encouraging preschoolers to arrange (and rearrange) the easy-to-connect segments in endless combinations, sending Code-a-pillar on his path. Code-A-Pillar features 9 easy-to-connect segments that preschoolers can arrange and rearrange to tell the toy how to move forward, left, right, wiggle, dance or even wait for a couple seconds before moving again. Kids can configure the segments in such a way that the Code-A-Pillar can reach targets they set...

8.1

littleBits makes a platform of easy-to-use electronic building blocks empowering everyone to create inventions, large and small. This goes beyond the coding activity, it support the foundation of technical and electronics knowledge and great tools developing creativity. With littleBits, kids learn how to be more than just consumers of technology. littleBits consists of small circuit boards with specific functions built to snap together with magnets without soldering, wiring, or programming. Each bit has its own specific function, such as light, sound, sensors, or buttons....

6.7

Code Monkey Island is a family-friendly board game that introduces kids ages 8 and up to programming concepts used by real programmers. It takes about a minute to learn the rules and 45 minutes to play, and exposes kids to fundamental programming concepts like control structures, data structures, Boolean logic and operators, and assignment and mathematical operations. It teaches kids how to use and master the fundamentals of computer science, and is played in thousands of homes, schools, libraries, and after...

6.5

The following device is not developing coding skills, but cute educational toy for youngsters. TROBOs are lovable, huggable plush toy robots that teach kids (children age 2-5) about Science, Technology, Engineering and Math (STEM) through fun, interactive digital storybooks. TROBOs answer kids questions through engaging stories grounded in real science to explain complex subjects in fun ways that kids can understand. Children build their own avatar and can even add their name to the app. The app works in English and Spanish....

6.3

Twin Tin Bot is a funny education tools, but the concept is somehow similar to previous games (for example Roborally) In Twin Tin Bots many corporations have invested in crystal mining after they were discovered as a potent energy source. They designed and improved robots to harvest crystals and a few people can now run a big crystal harvesting rig. Many teams work on the same harvesting plant, but the game's always on to bring more crystals back than the others. In the...

7.9

RoboRally now classic tactical game with different levels of difficulty and game board cool robots. RoboRally is a board game originally published in 1994 by Wizards of the Coast (WotC). It was designed in 1985 by Richard Garfield, who would later create the card game Magic: The Gathering. The game and its expansions received a total of four Origins Awards. RoboRally was rereleased in July 2005 under the Avalon Hill label. In RoboRally, players assume control of one of many "Robot Control...

7.7

If you are a little tired of your kid constantly sitting at the computer or stare their tablet, don't forget that we can develop digital competences and programming capabilities without gadgets aswell. The website now be presented offers an unplugged tools and methods  that teach Computer Science to our childrens. CS Unplugged is a collection of free learning activities (21 activities + other resources) that teach Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around. The activities introduce...