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6.2

The Fisher-Price Think & Learn Code-a-pillar inspires little learners to be big thinkers by encouraging preschoolers to arrange (and rearrange) the easy-to-connect segments in endless combinations, sending Code-a-pillar on his path. Code-A-Pillar features 9 easy-to-connect segments that preschoolers can arrange and rearrange to tell the toy how to move forward, left, right, wiggle, dance or even wait for a couple seconds before moving again. Kids can configure the segments in such a way that the Code-A-Pillar can reach targets they set...

6.7

Code Monkey Island is a family-friendly board game that introduces kids ages 8 and up to programming concepts used by real programmers. It takes about a minute to learn the rules and 45 minutes to play, and exposes kids to fundamental programming concepts like control structures, data structures, Boolean logic and operators, and assignment and mathematical operations. It teaches kids how to use and master the fundamentals of computer science, and is played in thousands of homes, schools, libraries, and after...

7.7

Kibo is a great game and educational tool with unique control mode, which is very well support the children programming thinking. The only problem is the price, one full kits costs 399 USD. KinderLab Robotics robot building and programming platform called Kibo that's designed for youngsters from 4 years and up. After customizing and personalizing a two-wheeled base unit, the kids can tell the robot what they want it to do by grabbing some colorful wooden blocks, putting them in order according...

6.3

Twin Tin Bot is a funny education tools, but the concept is somehow similar to previous games (for example Roborally) In Twin Tin Bots many corporations have invested in crystal mining after they were discovered as a potent energy source. They designed and improved robots to harvest crystals and a few people can now run a big crystal harvesting rig. Many teams work on the same harvesting plant, but the game's always on to bring more crystals back than the others. In the...

7.9

RoboRally now classic tactical game with different levels of difficulty and game board cool robots. RoboRally is a board game originally published in 1994 by Wizards of the Coast (WotC). It was designed in 1985 by Richard Garfield, who would later create the card game Magic: The Gathering. The game and its expansions received a total of four Origins Awards. RoboRally was rereleased in July 2005 under the Avalon Hill label. In RoboRally, players assume control of one of many "Robot Control...

7.7

If you are a little tired of your kid constantly sitting at the computer or stare their tablet, don't forget that we can develop digital competences and programming capabilities without gadgets aswell. The website now be presented offers an unplugged tools and methods  that teach Computer Science to our childrens. CS Unplugged is a collection of free learning activities (21 activities + other resources) that teach Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around. The activities introduce...

7.7

Cubetto looks like a little wooden box, with a smiley face on one side and an arrow on the top indicating its direction. Two large wheels are embedded mostly inside the body; these, combined with the small plastic bumps on the front and back, allow Cubetto to roll around and turn left and right. Programming with blocks isn't intrinsically exciting. Instead, the joy comes from helping kids balance an abstract set of directions with the very real contents of their living...