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Combining education and gaming is nothing new and many of us grew up playing popular titles such as The Oregon Trail, Sim City and Reader Rabbit. However, with advances in both computing and graphical power, today's educational games offer children the ability to build their own virtual worlds. Mojang's Minecraft, which was acquired by Microsoft in 2014 for $2.5bn, is one recent example of how a software company was able to capitalize on this trend. Roblox, which hit 80m monthly...